Sep 17, 2006, 02:42 PM // 14:42
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#81
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by unmatchedfury
pain is howver all arguments aside. good e- manegment. Whatever the math says i know for a fact its usefull as hell whenever my energy bar hits zero.
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when your energy reaches zero, you wait copule of seconds to regen to, then cast pain: costs 5 energy.
then boon of creation triggers 3 seconds later, you gain 6 energy.
so, net gain from pain is 1 freaking energy per cycle.
if you just waited for energy to reach 5 and then wait 3 more secodns, you would have nearly same energy.
basically, even 0 inspiration energy tap provides better energy. (assumin 0 inspiration, 16 spawning and both skills used as often as possible)
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Sep 17, 2006, 03:07 PM // 15:07
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#82
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Academy Page
Join Date: Apr 2006
Profession: Mo/
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You can look at it this way: Inspired Hex cast with 4 in Inspiration gives the same net gain as Pain cast with at least 14 Spawning. I realize 4 Inspiration isn't possible with 15 Spawning and 16 Communing, but I'm just pointing it out.
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Sep 19, 2006, 04:35 AM // 04:35
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#83
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Ascalonian Squire
Join Date: Sep 2006
Guild: Getting Laid By[Cynn]
Profession: W/A
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Wat skill should i take if i just started a new spirit rit that does not have to skill, Ritual Lord?
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Jan 10, 2007, 01:58 AM // 01:58
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#84
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Frost Gate Guardian
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reviving the lost thread this shuld really be stickied
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Jan 10, 2007, 02:07 AM // 02:07
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#85
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Forge Runner
Join Date: Jul 2006
Guild: Grenth's Rejects [GR]
Profession: R/Mo
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hotman Rit Lord took a heavy nerf when the skills Ritual Lord and Boon of Creation got the nerf bat. Stick to the history books please.
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Jan 10, 2007, 02:17 AM // 02:17
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#86
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Wilds Pathfinder
Join Date: Apr 2006
Profession: Mo/
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yeah, you can still roll a rit lord (i still do from time to time in FoW pugs) but its lost almost all of its power since the skill balance to boon and shelter. these days, your probably better of running a ToF or a angelic bond/SoA para. i rly hope that either boon or shelter gets a rebalanced in the future. i mean, you can deal with the 25 energy cost but when they also increased the dmg taken, its just too much.
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Jan 14, 2007, 06:19 PM // 18:19
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#87
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Academy Page
Join Date: Oct 2005
Guild: A Circle of Ravens
Profession: W/
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Oh well this sucks.....I finally made a Rit just so it could become a Ritual Lord. I have been having more fun with this char then any with the exception of my warrior. Anyway after all this discussion is the Ritual Lord nerfed to death or not?
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Jan 14, 2007, 08:37 PM // 20:37
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#88
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Krytan Explorer
Join Date: Aug 2005
Guild: [Njk]
Profession: Rt/
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Offensive Ritual Lords are still effective. However i find shelter to be useless now. Displacement is still nice.
The best Rit Builds (in my opnion) are: Attuned Restorers, Spirit Restorers, Machine Channelers and Offensive Ritual Lord
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Jan 15, 2007, 01:05 AM // 01:05
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#89
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by Crazyvietguy
Offensive Ritual Lords are still effective. However i find shelter to be useless now. Displacement is still nice.
The best Rit Builds (in my opnion) are: Attuned Restorers, Spirit Restorers, Machine Channelers and Offensive Ritual Lord
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You're favoring channlers with the same damage as flare spammers over spirit's strength builds?
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Jan 18, 2007, 04:27 AM // 04:27
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#90
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Lion's Arch Merchant
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Quote:
Originally Posted by Thibor
Oh well this sucks.....I finally made a Rit just so it could become a Ritual Lord. I have been having more fun with this char then any with the exception of my warrior. Anyway after all this discussion is the Ritual Lord nerfed to death or not?
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The build was ruined so bad it's worthless now. Try it once and you'll see. Bascially AholaNET likes to put out some nice skills / build to get people all hot on new characters for expansions.... once everyone's bought in and paid up for the game and account additions *POOOF* ruined. Great marketting for sales and poor over the long haul.
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Jan 18, 2007, 05:03 AM // 05:03
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#91
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Wilds Pathfinder
Join Date: Apr 2006
Profession: Mo/
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Quote:
Originally Posted by shmek
The build was ruined so bad it's worthless now. Try it once and you'll see. Bascially AholaNET likes to put out some nice skills / build to get people all hot on new characters for expansions.... once everyone's bought in and paid up for the game and account additions *POOOF* ruined. Great marketting for sales and poor over the long haul.
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well, id have to disagree, because they did the exact opposite thing with the other faction class, assassin. they saw limited use (at least quality use) at first, then after the skill balance, they buffed up most of the assassin lines.
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Jan 18, 2007, 07:36 AM // 07:36
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#92
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Forge Runner
Join Date: Jul 2006
Guild: Grenth's Rejects [GR]
Profession: R/Mo
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Yea Burst Sins rule AB now, just organize 4 A/W's into a ninja death squad and you can floor any non-wamo in your path.
There's also A/E Signet Spike, which is just painful to fight against.
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Jan 19, 2007, 03:55 AM // 03:55
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#93
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Krytan Explorer
Join Date: Jul 2006
Guild: Cookie Cutter [FTW]
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Yea but defensive rits are almost dead and only used because paragons can protect exactly like rits can. The paragon heals instead of reducing dmg.(generally) But yea. rits defensive spirit skills have basicly been floored.
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Jan 19, 2007, 04:00 AM // 04:00
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#94
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Forge Runner
Join Date: Jul 2006
Guild: Grenth's Rejects [GR]
Profession: R/Mo
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Yea, skills like "INCOMING!" and Ballad of Restoration (and similar hymns) are quite lovely. Morgahn has replaced my 3rd slot in my hero lineup over Zhed.
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